Try the built-in JavaScript physics simulator here!
3D Math and Linear Algebra
In addition to taking Linear Algebra, Physics, Data Science, and Machine Learning classes to learn linear algebra and 3-dimensional physics problems, I have also taken courses in Computer Graphics and Virtual Reality for practical applications of these concepts in a game context.
Computer Graphics
This course gave a large overview of important concepts in computer graphics and simulation. Coursework included:
Virtual Reality
This course was by far the most intensive test of my 3D math knowledge, as every assignment required a great deal of matrix transformations, a solid understanding of the computer graphics pipeline, and a strong understanding of physics and distance calculations for correct rendering
- Building a VR headset from scratch
- Arduino Coding
- Using Sensor Inputs
- Building Rendering Alogrithms and Shaders
- Calculating Eye Position and Rendering accordingly
- Developing a VR-Based Research Project
Code / Documentation
Please email with requests for code samples or documentation!