Get Off My Lawn!
Game Designer
Vision Holder, Gameplay, Game Design
I am an experienced software developer with a strong background in computer science, specializing in gameplay programming and
mechanics / level design. I have developed and contributed to several games at my current position with The Therapeutic Games
and Apps Lab and during my time as a master's student in the Entertainment, Arts, and Engineering program at the University of
Utah. I am always eager to explore new ideas and technologies in the field.
Some of the games I've worked on include a competition-winning mobile game to motivate players to exercise, a VR training game
for social workers being used by the DCFS in Utah and California, a web browser-friendly physics and lighting simulator, and a PC rhythm game
to name a few.
Whether it's designing a level or game mechanic, pitching to investors or a panel for a competition, or programming in C++ or C#,
I am passionate about creating and sharing unique and engaging experiences for players!
Game Designer
Vision Holder, Gameplay, Game Design
Lead Developer
Gameplay, Game Design, Management, UI Design
Lead Developer
Gameplay, Game Design, Management, UI Design
Lead Developer
Gameplay, Game Design, Management, UI Design
Sole Developer
Gameplay, Game Design, UI Design
Game Engineer
Database Engineering, Stability, User-Testing
Game Engineer
Database Engineering, UI/ UX Design, User-Testing
Game Developer
Gameplay, Game Design
Lead Engineer
Gameplay, Game Design, Integration
Physics, World Transforms, VR Rendering